How Spark works

A school year, broken into five moments that matter.

No app appears overnight. The whole point of Spark is the journey. Here's exactly what happens, when, and what every person around the child needs to do.

01

Weeks 1–4

The Big Idea

The child describes a real problem they care about — a sibling who keeps losing things, a grandmother who forgets her medicine, a song they wish someone would sing. Sparky asks gentle questions and helps them shape the idea into something they can actually build.

For teachers

Teachers run a 30-minute kickoff lesson using our printable Big Idea cards. No prep needed.

02

Weeks 5–12

First Draft

Through conversation, the first working version of the app appears on screen. The child says what they want; Sparky builds it. No drag-and-drop, no code — just describing and watching.

For teachers

Track each student's progress at a glance. Spot anyone who's stuck and bring them in for a chat.

03

Weeks 13–20

Get Feedback

Each student's app is shared with parents and classmates via the school Gallery. Visitors can try it and leave Cheers — short, kind messages of support. Every Cheer is moderated by the teacher before the child sees it.

For teachers

Approve Cheers in under 5 minutes a week. Built-in safeguards keep every message kind.

04

Weeks 21–28

Level Up

Armed with feedback, the child improves their app. Sparky helps them prioritise: what's working, what could be better, what's worth adding. This is where they learn what real iteration feels like.

For teachers

Suggested classroom activities turn the iteration phase into critical-thinking lessons.

05

Weeks 29–32

Launch Day

The app gets a real, public link. The child writes a 3-sentence pitch — what it does, who it's for, why it matters. The school hosts a Spark Showcase where every child presents to parents and the wider community.

For teachers

We provide the Showcase template, run sheet, and parent invitation pack. You bring the snacks.

Meet Sparky

Building, but it feels like talking to a friend.

Sparky is the AI companion at the heart of Spark. It listens. It asks gentle questions. It builds what the child describes, right there on screen — and helps them shape ideas that feel too big into something they can actually finish.

  • Reads at the right level for any age, 5 to 11.
  • Never makes a child feel stuck. Always offers the next step.
  • Built on safe, vetted models with classroom guardrails.

Sparky

Online

I want to make an app for my granny. She always forgets to take her medicine.
What a kind idea! Should it remind her each day, or only when she needs to take a pill?
Each morning at 8! And in big letters because her eyes are not great.
Got it. I just made a button that reminds her at 8am, with extra-big writing. Want to add a happy face when she taps it?
Yes! And it should say I love you granny.
granny-pill-app.spark.app

Time to take your pill!

I love you granny

The canvas

What the child says shows up, instantly.

The canvas is where the app lives. It's not a drag-and-drop editor — it's a live visual output. Sparky builds; the child watches; ideas become real in seconds.

  • Every app is sandboxed — no arbitrary code runs.
  • Renders fast on low-end Android tablets and Chromebooks.
  • Works on 3G connections.
amaras-app.spark.app

Welcome!

Tap a button to begin

End of year

Spark Showcase

A Dragon's-Den-style afternoon. Every child presents their app to parents, governors, and guests. Three sentences. One real link. A whole school full of pride.

Run sheet providedParent invitesOptional livestream

The big finale

Every Spark year ends with a Showcase.

It's the moment a child stops being a student and becomes a builder — standing in front of a room, presenting something they made. We give your school everything it needs to run one.

Make your school one of the first.

We're partnering with a small number of primary schools for our pilot year. It's free. It's supported. And the kids you teach will have built something real by the end of it.